UXML documents: Unity eXtensible Markup Language (UXML) is an HTML and XML inspired markup language that you use to define the structure of user interfaces and reusable UI templates.The UI Toolkit provides the following Asset types that you can use to build user interfaces in a way that’s similar to how you develop web applications: The UI Toolkit package is currently in preview. UI Toolkit Runtime Support (via the UI Toolkit package): Contains the components required to create runtime UI.More info See in Glossary system built directly on top of Unity’s graphics device layer. By default, the main camera in Unity renders its view to the screen. UI Renderer: A rendering The process of drawing graphics to the screen (or to a render texture). ![]() The system includes a dispatcher, a handler, a synthesizer, and a library of event types. More info See in Glossary: Communicates user interactions to elements for example, input, touch and pointer interactions, drag and drop operations, and other event types. The Event System consists of a few components that work together to send events.
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